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public Vector2 speed = new Vector2(10, 10);
public Vector2 direction = new Vector2(-1, 0);
private Vector2 movement;
private Rigidbody2D rigidbodyComponent;


void Update () {


// 2 - Movement
movement = new Vector2(
speed.x * direction.x,
speed.y * direction.y);
}

void FixedUpdate()
{
if (rigidbodyComponent == null) rigidbodyComponent = GetComponent<Rigidbody2D>();

// Apply movement to the rigidbody
rigidbodyComponent.velocity = movement;
}
}

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